At the conclusion of each One-on-One Match, the winner will be decided by the following criteria:
Forfeit Due to Rules Violation: If Referee believes that one Team’s Bot was violating a Tournament Rule, they will inform TechnoXian officials, who may then declare the opposing Team the winner by Forfeit. The Forfeit can be declared either during or immediately following the Match.
Knock-Out Due To Engagement Avoidance: If a Referee believes that an Operator is deliberately avoiding the engagement of their Bot with the opponent Bot, the Referee will notify that Operator that their Robot must make physical contact with, or otherwise engage the opponent Bot. If the Operator does not attempt to comply, the Referee may declare that the Operator’s Team has lost due to a Knock-Out.
Single Incapacitation Knock-Out: During a Match, a Bot must at any time be able to demonstrate that it is Responsive. This is confirmed as follows:
- At any time and for any reason, a Referee can request that a Team’s Operators show that their Bot or Multi-Bot is Responsive.
- After the request, the Referee will start a count-down from 20 (of which the final 10 counts will be called out loud) for the Operators to demonstrate that the Bot can exhibit controlled translational movement.
- If the Bot cannot demonstrate that it is Responsive before the end of the count-down, it will be declared Incapacitated.
If one Team’s Robot becomes Incapacitated, then the opponent Team will be declared the winner. The win will be considered a KnockOut. The Referees’ decision in regards to when an Incapacitated Bot is deemed Knocked Out shall be final and not subject to challenge or appeal.
Non-Responsive Count Termination: Referees have the option of terminating a count early if both Referees agree that a Bot or Multi-Bot is non-Responsive and obviously will not recover.
lying Bot Incapacitation: A Flyboy will be considered Incapacitated when it can no longer fly or move along the Arena floor in a controlled fashion.
Multiple Incapacitation: If both Bots become Incapacitated, but not simultaneously, the Bot that became Incapacitated last will be declared the winner. The determination of which Bot was last-Incapacitated will be decided by the Referee at their sole and absolute discretion. The Referee may review the Match video footage to determine the order of Incapacitation. A win due to Multiple Incapacitation will be considered a Technical KnockOut.
Simultaneous-Action Incapacitation: If some action by one or both of the Bots (“Action”) causes both Bots to become Incapacitated within 5 seconds of the Action, a “Simultaneous-Action” Incapacitation will be declared, and the following procedure will be used to determine a winner:
- If the Action occurred more than 60 seconds after the start of the Match, the Referee will decide the winner.
- If less than 60 seconds have elapsed during the Match, a rematch may be scheduled. If a rematch is not possible, TechnoXian officials will decide the winner.
- A win due to Simultaneous-Action Incapacitation will be considered a Technical KnockOut.
Multiple Knock-Out: If both Bots become disabled, and it’s not obvious which Bot became disabled last, the decision may be put to the Referee. However, TechnoXian officials have the option to declare that both (or all) Bots in the match have lost due to a Knock-Out.
Referee’s Determination of Match Winner: Certain criteria and methods are used by the Referee to decide a Match winner in the event a winner is not determined during the course of a Match (i.e., neither Robot is Incapacitated, Knocked Out, Disqualified, etc. during the duration of the Match).
Judging Criteria: The judging criteria uses three factors, each of which is assigned a point value, as follows:
Damage – 5 Points
Through deliberate action, a Bot either directly, or indirectly using the Arena Hazards, reduces the functionality, effectiveness, or defensibility of an opponent. Damage is not considered relevant if a Bot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a Bot fragment, any damage to an opponent will not be considered “deliberate”.
Aggression – 3 Points
Aggression is judged by the frequency, severity, boldness, and effectiveness of attacks deliberately initiated by a Bot against its opponent. If a Bot appears to have accidentally attacked an opponent, that act will not be considered Aggression. Consideration is also given if the attacking Bot is risking serious damage on each attack. Continuous ramming attacks using a wedge or other passive armor and without using a powered weapon can reduce a Bot’s comparative Aggression score.
Control – 3 Points
Control means a Bot is able to attack an opponent at its weakest point, use its weapons in the most effective way, avoid Arena Hazards, and minimize the damage caused by the opponent or its weapons.
Decisions are Final: The referee’s decisions in regards to the outcome of a Match are final and binding upon all Competitors. The referee’s decisions are not subject to challenge or appeal.
For more details, refer to Rulebook