2.1.0. Field Dimensions
The dohyo interior is defined as the playing surface surrounded by and including the border line. Anywhere outside this area is called the dohyo exterior
- The ring shall be circular in shape and of the appropriate diameter will be 180cm, height 5cm. and surface would made of coated steel plate.
- Shikiri lines (starting lines) consist of two painted parallel brown (or equivalent for absorption of IR light) lines centred in the ring with appropriate width of 2cm, length 20cm and separation of 20cm. The separation distance between the lines is measured to their outside edges. White border width would be 5cm.
- The border line is marked as a white circular ring on the outer edge of the playing surface. The ring area extends to the outside edge of this circular line.
3.0 Matches
3.1.0. Match Format
A match is fought between two teams, each team having one or more contestants. Only one team member may approach the ring; other team members must watch from the audience. In accordance with the game rules (hereafter referred to as "these rules",) each team competes on a Dohyo (sumo ring) with a robot that they have constructed themselves to the specifications mentioned. The match starts at the referee's command and continuous until a contestant earns two Yuhkoh points. The judge determines the winner of the match.
- One match shall consist of 3 rounds, within a total time of 3 minutes (1 minute for each round), unless extended by the referee.
- The team who wins two rounds or receives two "Yuhkoh" points first, within the time limit, shall win the match. A team receives a "Yuhkoh" point when they win a round. If the time limit is reached before one team can get two "Yuhkoh" points, and one of the teams has received one Yuhkoh point, the team with one Yuhkoh point shall win.
- When the match is not won by either team within the time limit, an extended match may be fought, during which the team who receives the first Yuhkoh point shall win. Alternatively, the winner/loser of the match may be decided by judges, by means of lots, or by a rematch.
- One Yuhkoh point shall be given to the winner when the referee' decision was called for or lots were employed.
- Match starts upon the referee's instructions, the two teams bow to each other in the outer ring, approach the ring, and place a bot within their half of the ring on or behind the Shikiri line. (A bot or a part of a bot may not be placed beyond the front edge of the Shikiri line toward the opponent. Note that is not required that a bot be placed directly behind the Shikiri line; it may be offset to the side, as long as it is behind an imaginary line collinear with the Shikiri line.) When the judge announces the start of the round, the teams start their robots, and after a five second pause the robots may start operating. During these five seconds, players must clear out of the ring area.
3.2.0. Time of Match
- One round will be fought for a total of 1 minute, starting and ending upon the referee's command. The clock shall start ticking five seconds after the start is announced
- The time elapsed after the judge announces Yuhkoh and before the match resumes will not be included in time of match. The standard delay before the match resumes shall be 30 seconds.
3.3.0. Points (Yuhkoh)
Initially both bots will be placed at their respective positions on the two opposite white lines.
One Yuhkoh point shall be given when:
- A team forces the body of the opposing bot to touch the space outside the ring, which includes the side of the ring its self. However, if the opponent bot while pushing also enters the white area, no point will be given to the other bot.
A Yuhkoh point is also given in the following cases:
- The opposing bot has touched the space outside the ring on its own. Either of the above takes place at the same time that the end of the Match is announced.
- When a wheeled robot has fallen over on the ring or in similar conditions, Yuhkoh will not be counted and the match continues.
- When referee' decision is called for to decide the winner, the technical merits in movement and operation of a bot will be taken into considerations
The match shall be stopped and a rematch started under the following conditions:
- The bots are entangled or orbiting each other with no perceivable progress for five seconds. If it is unclear whether progress is being made or not, the referee can extend the time limit for observable progress for up to 30 seconds.
- Both bots move, without making progress, or stop (at the exact same time) and stay stopped for five seconds without touching each other. However, if one robot stops it's movement first, after five seconds it will be declared as not having the will to fight. In this case the opponent shall receive a Yuhkoh, even if the opponent also stops. If both robots are moving and it isn't clear if progress is being made or not, the judge can extend the time limit up to 30 seconds.
- If both bots touch the outside of the ring at about the same time, and it cannot be determined which touched first, a rematch is called.
3.4.0. Match Postponement
If a Team will not be able to compete in a Match as originally scheduled, e.g., due to problems with their Bot, they may request that the Match be postponed to a later time. All such requests are subject to the approval of IFES Officials, taking into account factors such as production and Tournament schedules, fairness considerations, etc. After a Team has been granted a Match postponement, any subsequent requests for additional postponements must also be approved by the opposing Team in the affected Match, in addition to the approval process set forth above. Additionally, TechnoXian. reserves the right to postpone any Match for any reason in their sole and absolute discretion. Any such postponement will not count as a Team requested postponement.