Substitution of robots - Robots may be replaced at any time during the match or between matches.
- First the robot to be replaced is removed from the playing rink and then the substituting robot is placed onto the playing rink. The same robot may be replaced after repair etc. if desired. Play does not stop for substitutions. At no time may a team have more than three robots on the rink.
- If a robot is disabled in the center of the rink and cannot be reached from the edge of the rink a time-out for substitution may be called. After the next goal from either team the robot will be retrieved before the puck is put back in play.
- If a robot is knocked or flipped out of the playing rink it is immediately replaced or may be replaced with a substitute.
Sudden Death - There are no tie matches in Robo Hockey. If time in the three 3-minute periods expires with a tie score, the game immediately moves into sudden death overtime. During sudden death overtime play proceeds as before with the first team to score a goal or receive a penalty goal being the winner of the match.
Dead Robots - It is possible that in some matches all the robots on the rink may be disabled and no substitutes are available. In this case the following rules apply:
- If all the robots on both teams are disabled or unable to move during the first two periods of the game, the period is declared over and all robots are removed as if the period had normally expired.
- If all robots are disabled during the third period of the game, the match is declared over and the team with the highest score wins.
- If all the robots are disabled and the score is a tie, the team with the last robot able to demonstrate controlled movement is declared the winner and awarded a goal to break the tie
Misconduct - Players, coaches, and spectators must exhibit respectful conduct at all times. Officials may remove participants from the Match or Tournament for infractions or violations of the Code of Conduct.
Early Start - Players will arm but remain on the ground until the start signal begins the Set.
Offsides - After a successful goal, the striker and all teammates must retreat back across the centerline before attacking again. No point will be awarded until all active teammates have all cleared the attack zone.